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	<title>Comments on: Unity Application Block (Unity) for Silverlight and StopLight QuickStart</title>
	<atom:link href="http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/feed" rel="self" type="application/rss+xml" />
	<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart</link>
	<description>Sharing our knowledge</description>
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		<title>By: Constantinos Leftheris</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-233137</link>
		<dc:creator>Constantinos Leftheris</dc:creator>
		<pubDate>Mon, 24 May 2010 11:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-233137</guid>
		<description>There is UnityConfiguration for Silverlight in codeplex. It is done via xaml resource file. This is the url http://sonicnet.codeplex.com.
The code is tested and works with unity 2.0 and SL4 as well.</description>
		<content:encoded><![CDATA[<p>There is UnityConfiguration for Silverlight in codeplex. It is done via xaml resource file. This is the url <a href="http://sonicnet.codeplex.com" rel="nofollow">http://sonicnet.codeplex.com</a>.<br />
The code is tested and works with unity 2.0 and SL4 as well.</p>
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		<title>By: Composite Silverlight 2.0 Beta 2 Application Library &#171; joe.mcbride</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-217088</link>
		<dc:creator>Composite Silverlight 2.0 Beta 2 Application Library &#171; joe.mcbride</dc:creator>
		<pubDate>Sun, 07 Mar 2010 23:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-217088</guid>
		<description>[...] thanks to Michael Sync for posting his Silverlight Unity port, it got me [...]</description>
		<content:encoded><![CDATA[<p>[...] thanks to Michael Sync for posting his Silverlight Unity port, it got me [...]</p>
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	<item>
		<title>By: WPF/Silverlight Insiders &#187; Tutorials: Introduction of Silverlight</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-210710</link>
		<dc:creator>WPF/Silverlight Insiders &#187; Tutorials: Introduction of Silverlight</dc:creator>
		<pubDate>Sat, 30 Jan 2010 15:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-210710</guid>
		<description>[...] your .NET class library in Silverlight, you will have to port it to Silverlight (like I did for Unity Framework before Microsoft release Unity 1.2 that supports Silverlight). How can we port .NET Library to [...]</description>
		<content:encoded><![CDATA[<p>[...] your .NET class library in Silverlight, you will have to port it to Silverlight (like I did for Unity Framework before Microsoft release Unity 1.2 that supports Silverlight). How can we port .NET Library to [...]</p>
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	<item>
		<title>By: Michael Sync &#187; Unity for Silverlight, Two Samples and Test Projects are on Codeplex now.</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-91042</link>
		<dc:creator>Michael Sync &#187; Unity for Silverlight, Two Samples and Test Projects are on Codeplex now.</dc:creator>
		<pubDate>Fri, 08 Aug 2008 16:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-91042</guid>
		<description>[...] Unity Application Block (Unity) for Silverlight and StopLight QuickStart [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity Application Block (Unity) for Silverlight and StopLight QuickStart [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ezequiel Jadib&#8217;s Blog &#187; Silverlight &#38; Composite Application Guidance (Prism): Spike published</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-90445</link>
		<dc:creator>Ezequiel Jadib&#8217;s Blog &#187; Silverlight &#38; Composite Application Guidance (Prism): Spike published</dc:creator>
		<pubDate>Wed, 06 Aug 2008 18:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-90445</guid>
		<description>[...] didn&#8217;t ship the Unity Application Block, so I recommend you to see Michael Sync&#8217;s post in order to have Unity working on [...]</description>
		<content:encoded><![CDATA[<p>[...] didn&#8217;t ship the Unity Application Block, so I recommend you to see Michael Sync&#8217;s post in order to have Unity working on [...]</p>
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	<item>
		<title>By: Post: 140 - Mirrored Blogs</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-82537</link>
		<dc:creator>Post: 140 - Mirrored Blogs</dc:creator>
		<pubDate>Tue, 15 Jul 2008 08:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-82537</guid>
		<description>[...] App Bloxk for SL and Stoplight QuickStarthttp://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quicks...LineRider with SL 2 and Windows Live [...]</description>
		<content:encoded><![CDATA[<p>[...] App Bloxk for SL and Stoplight QuickStarthttp://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quicks&#8230;LineRider with SL 2 and Windows Live [...]</p>
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		<title>By: MichaelD!</title>
		<link>http://michaelsync.net/2008/07/11/unity-application-block-unity-for-silverlight-and-stoplight-quickstart/comment-page-1#comment-81791</link>
		<dc:creator>MichaelD!</dc:creator>
		<pubDate>Sun, 13 Jul 2008 13:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://michaelsync.net/?p=998#comment-81791</guid>
		<description>YES!  You just saved me some precious weekend time for doing this on my own. :)  THANK YOU!</description>
		<content:encoded><![CDATA[<p>YES!  You just saved me some precious weekend time for doing this on my own. :)  THANK YOU!</p>
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